I moved on to The Incredible Hulk after Alvin and the Chipmunks wrapped up, and it was quite a refreshing contrast in styles moving from zany cartoony animation to motion captured realism.

Many of the shots I worked were in the finale battle between Hulk and Abomination as they wreck a good portion of Harlem.

The two characters' muscle structures were modeled after human anatomy, so an impressive collection of slow motion reference footage was created for the crew to make sure everyone knew what muscles fire when, and what exactly a punch to the jaw looks like.

I did R&D on the shockwave effect that ripples through Hulk from his famous "Hulk Smash" ground punch. A combination of normal displacement and noise with a falloff down the axis of his muscles from the point of impact. This effect, when toned down, worked equally well for when the two characters are slamming each other into walls.

While the characters grappled in the finale, the interaction between their geometry had to stay consistent with the underlying anatomy. So when one grabbed the other's arm for example, the muscle and skin needed to compress and stretch, but the bone needed to stay ridged. I created scripts that would tone down or eliminate the deformations caused by the other character on areas of bone.

I worked closely with the Effects department to make sure the characters' geometry interacted well with the surrounding destructible scentery.

As Hulk's hair design changed throughout the production, I stayed on top of the changes by updated the default hair and collision parameters, as well as making needed changes to wind force scripts.